General Rules & FAQ
This document is intended to outline the rules for your convenience.
Characters:
Base Level: 4th
Character:
Each player should have a character made before the time designated for play on regular meeting days.
You are free to ask for help at any time not during play; however, the designated time for assisted character creation is at noon on regular meeting days.
Each character may start at the base level, if not they must start at level 1.
Backup Character:
Each player must have a backup character following the same rules as character.
The backup character is only for if your current character dies.
A player may have only one designated backup character at a time.
Retiring Characters:
A retired character may not be used again without express permission and does not gain any levels during the time they are retired.
To retire a character please inform the DM’s of such actions in order to make sure we are properly aware of the change in story content.
The new character must follow all rules of character but may begin at the same level of the retired character or base level so long as it is not higher.
The new character does not retain any items from the retired character and can only possess what it can afford with the base gold from it’s level.
You then must create a new backup character in the event your new character should die.
Temp Character:
A player can have as many of these as they want.
This follows the rules of character but a player can use these to test ideas or try to complete challenges without risking the life of their current character/backup character.
A Temp Character may be your current character’s level or the base level.
Lycanthropy:
Cult of Lycanthropy Challenge:
As a warning this challenge will kill a character if they fail the task. It is advised to create a temp character.
The character must designate the werebeast they wish to become. The animals are as follows:
Bat, Bear, Tiger, Boar, Wolf, Rat, crocodile, and Shark.
The character will then be stripped of their weapons and given a dagger to fight with and will be granted access to the pit.
The character will then fight the dire-animal of their choice that is infected with the lycanthropy disease. This grants the animal a bonus 20 hp.
If the player successfully kills the animal, they may complete the rest of the ritual, which is just beautiful exposition and a few dice rolls.
Becoming a Lycanthrope:
Players who wish to be Lycanthropes must inform the DM’s so we can make preparations.
To become a Lycanthrope you must complete the Cult of Lycanthropy Challenge in order to be a werebeast with control.
Play a Lycanthrope:
If you became a lycanthrope not via the cult you follow the standard lycanthropy rules.
If you became a lycanthrope via the cult you can polymorph any time as a free action.
The duration to polymorph takes a full-round action plus a DC 15 Con check. This provokes an attack of opportunity. You cannot take any actions while changing.